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Crafting System

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gestergren
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Crafting System Empty Crafting System

Post  Darth Jevln Tue May 03, 2011 11:09 pm

All members of the guild need to check this link out:http://www.swtor.com/info/systems/crew-skills
This explains how crafting will be done in SWTOR and it is a different system than everyone is used to!
Please watch the video and comment what you think!
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Post  INSANECHAOS Fri May 06, 2011 2:59 pm

I think this will allow for players to have a much better gameplay experience. You won't have to devote so much time doing these yourself which should make this experience alot more enjoyable. I also Like the fact that even when logged off your companions still fulfill the jobs you give them. this is gonna be one hard game to top MMO wise can't wait.

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Post  gestergren Thu Jun 02, 2011 10:16 pm

Never really did any crafting in the games I have played, but this looks doable for me.
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Post  Ienown Mon Jul 18, 2011 11:56 am

we still need an armorer Razz
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Post  gestergren Wed Aug 03, 2011 8:56 pm

I have been researching the crafting aspects of the game, and I am really intrigued. The crafting skills fall into 5 general categories as follows;

•Cybertech - This skill specializes in Droid upgrades, but can also craft earpieces. They also make modifications for certain items: Harnesses, Overlays, Underlays, Circuitry, Gadgets and Generators.
•Armstech - This skill specializes in creating weapons like the Assault Cannon, Blaster Pistol, Blaster Rifle and Sniper Rifle. It also allows a player to craft weapon modifications: Barrels, Scopes and Triggers.
•Synthweaving - This skill specializes in creating armor, allowing a player to craft light, medium and heavy variations. There were no other item categories listed, so you can probably assume that the skill will not be able to craft modifications, instead leaving that to other skills like Cybertech.
•Artifice - This skill specializes in creating modifications for items, including lightsabers - something Jedi will covet during their journies. The item categories the Artifice skill can craft are: Circuitry, Emitter Matrix, Focus Crystal, Focus Lens, Gadget, Harness, Overlay, Underlay and Resonance Crystal.
•Biochem - Allows the creation of performance-enhancing serums and various implants. You can consider this the 'potion maker' of The Old Republic.
I believe I (my companions) will be specializing in the Artifice skill... being a Sith Maurader, it would seem to be a natural fit. Given time I hope to supply our force senistive members, the best lightsaber components available.
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Post  Kira_Alfnoz Thu Aug 04, 2011 9:00 am

I think I will go for Synthweaving.
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Post  gestergren Thu Aug 04, 2011 10:59 am

Alright, we have armour and force related items covered. What does every one else intend to do? Remember with this system, crafting should not cut into mission and exploration time to any great extent.
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Post  Crusader3255 Thu Aug 04, 2011 12:13 pm

As a Bounty Hunter i will go ether Cybertech for Gadgets or Armstech for weapons and armor.
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Post  gestergren Thu Aug 04, 2011 11:02 pm

... and a suggestion; we should make a seperate area for crafting. At the head of it a sticky with who is crafting what, so all know who to see for their needs. That would also give a dedicated area for crafters to post their needs. As well as a place for members to post their their stocks of materials... and excesses. It will also serve as a place for the guild market place to start, depending on Auction house mechanics and guild bank mechanics.
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Post  Raelyn Wed Aug 10, 2011 12:25 am

I'll probably go Synthweaving or Biochem. Most likely Synthweaving...or maybe Biochem.

I can't decide! Maybe both?
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Post  Crusader3255 Wed Aug 10, 2011 12:28 am

Dax will be your best friend if you go Synthweaving :3
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Post  Raelyn Wed Aug 10, 2011 12:33 am

Crusader3255 wrote:Dax will be your best friend if you go Synthweaving :3

I thought he already was her best friend? Razz
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Post  Crusader3255 Wed Aug 10, 2011 12:42 am

Nothing says I love you like nearly indestructible armor though. :3
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Post  Darth Jevln Wed Aug 10, 2011 1:12 am

I will be doing the biochem crafting. I'll be the buff master and it fits with being a sorcerer lol
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